Bachelor of Science in Entertainment and Multimedia Computing

Program Objectives

A. Promote innovative digital animation content and applications that adhere to ethical and professional standards;

B. Produce innovative solutions and creative content that address the evolving needs of the entertainment and multimedia industries.

C. Generate research-driven outcomes that contribute to the advancement of knowledge and practices in entertainment and multimedia computing; and

D. Foster creativity and critical thinking skills to solve complex problems in multimedia design and entertainment technology.

    Program Outcomes [CMO 2, s. 2014 Section 6.2]

    1. Apply knowledge of mathematics, physical sciences, computing sciences to the practice of being an entertainment and
      multimedia computing professional.
    2. Specialized computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to actual problems.
    3. A knowledge of contemporary issues.
    4. Analyze project requirements and to design and implement project prototypes.
    5. Recognize, formulate, and solve computing problems.
    6. Design, build, improve, and deploy products that meets client needs within realistic constraints.
    7. Use the appropriate techniques, skills and modern computing tools necessary for the practice of being a professional game developer or animator.
    8. Work effectively in multi-disciplinary and multi- cultural teams.
    9. Effectively communicate orally and in writing using the English language.
    10. Understand and assess local and global impacts of computing on society relevant to professional computing practice and subscription to accepted industry standards.
    11. Understand the effects and impact of entertainment and multimedia computing projects on nature and society, and of their social and ethical responsibilities.
    12. Create or use modified artifacts in consideration of intellectual property rights of the author.
    13. Engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of specialization.
    14. Demonstrate original creative outputs.
    15. Demonstrate innovativeness in their outputs.
    16. Demonstrate client-centric service.

    Enrollment Data

    N/A

    Permit

    RRPA R6 No. 1, Series of 2025